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Hunt A Killer: Death At The Dive Bar
6.81Coordinate shared actions while clues or threats pressure the group.
Durak
6.39Bluff, read opponents, and time reveals around hidden information.
Florence
6.99Commit presence to key areas and fight for influence where it matters.
Rollecate
6.30Build routes and networks to connect locations efficiently.
Soulgivers
8.22Move pieces across a map while planning position and timing.
Brides & Bribes
6.95Build a deck or pool that turns small actions into stronger combos.
Shahrazad
6.18Coordinate with teammates to solve the game's shared challenge.
Eriantys
6.44Commit presence to key areas and fight for influence where it matters.
Deckscape: Dracula's Castle
6.41Coordinate shared actions while clues or threats pressure the group.
Picket Duty: Kamikaze Attacks Against U.s. Destroyers – Okinawa, 1945
7.18Solve a self-contained solo challenge against the game system.
Bag Of Dungeon: A Fantasy Adventure Game
6.92Coordinate with teammates to solve the game's shared challenge.
Worldbreakers: Advent Of The Khanate
7.71Spend limited actions each turn to balance movement, setup, and scoring.
Micro Cosmos
7.34Move goods between locations while optimizing routes and timing.
Kings: Tricktakers
7.75Play suited cards to win tricks and manage timing.
Pathogenesis
6.95Build a deck or pool that turns small actions into stronger combos.
Dragon Brew
7.34Draft from shared options to assemble a plan over successive turns.
Adamastor
7.56Coordinate with teammates to solve the game's shared challenge.
Gumshoe
7.67Coordinate shared actions while clues or threats pressure the group.
Lunes
7.46Move goods between locations while optimizing routes and timing.
The Scarlet Pimpernel
6.78Place workers to claim actions and turn resources into plans.
Gem Rush (second Edition)
6.83Coordinate with teammates to solve the game's shared challenge.
Surrealist Dinner Party
6.80Collect matching sets while timing when to score or trade them.
Austerity
6.87Build a deck or pool that turns small actions into stronger combos.
Level 7 [escape]
6.00Coordinate shared actions while clues or threats pressure the group.