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Deja Vu: Fragments Of Memory
7.07Build a deck or pool that turns small actions into stronger combos.
Shephy
6.74Collect matching sets while timing when to score or trade them.
Sherlock: Paradero Desconocido
6.83Coordinate shared actions while clues or threats pressure the group.
Terrorscape
8.34Use clues and contradictions to deduce hidden information.
Take It To The Limit!
6.82Place tiles carefully to build spatial scoring patterns.
Archmage
6.63Build patterns from chosen pieces to unlock scoring opportunities.
Alien Vs Predator: The Hunt Begins
6.90Move forces between areas to control positions and pressure rivals.
The Barbarossa Campaign
7.82Maneuver forces across tactical or historical battle maps.
Steel Wolves: The German Submarine Campaign Against Allied Shipping – Vol 1
7.70Move pieces across a map while planning position and timing.
Blackbeard: The Golden Age Of Piracy
6.12Maneuver forces across tactical or historical battle maps.
The Ming Voyages
6.99Play event cards to drive map pressure and long-term timing.
Pocket Civ
6.62Commit presence to key areas and fight for influence where it matters.
Ebbe & Flut
6.48Remember hidden information and use recall to make better choices.
Guild Master
7.35Build a deck or pool that turns small actions into stronger combos.
Doctor Who: Solitaire Story Game
7.98Roll dice and choose how to use the results for tactical outcomes.
The Great Race
7.72Build a deck or pool that turns small actions into stronger combos.
Agent Decker
7.01Build a deck or pool that turns small actions into stronger combos.
Dragonscales
7.03Push your luck for bigger rewards while risk keeps building.
Mrs Thatcher's War: The Falklands, 1982
7.95Commit presence to key areas and fight for influence where it matters.
Kompromat
7.15Push your luck for bigger rewards while risk keeps building.
Argonauts
7.01Coordinate with teammates to solve the game's shared challenge.
Assembly
7.15Coordinate with teammates to solve the game's shared challenge.
Legendary: A Marvel Deck Building Game – Marvel Studios' What If...?
7.13Build a deck or pool that turns small actions into stronger combos.
Groves
7.02Place workers to claim actions and turn resources into plans.