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Shy Monsters
6.70Use clues and contradictions to deduce hidden information.
Rumbleslam
8.02Move pieces across a map while planning position and timing.
Age Of Rome
7.18Commit presence to key areas and fight for influence where it matters.
Israeli Air Force Leader
8.06Maneuver forces across tactical or historical battle maps.
Battlecon: Wanderers Of Indines
8.40Move pieces across a map while planning position and timing.
Haunt The House
6.76Push your luck for bigger rewards while risk keeps building.
Affliction: Salem 1692
7.17Place workers to claim actions and turn resources into plans.
Age Of Towers
6.48Place workers to claim actions and turn resources into plans.
Inventions: Evolution Of Ideas
7.99Place workers to claim actions and turn resources into plans.
Farmageddon
6.10Manage cards in hand to time plays, combos, and scoring windows.
Gem
6.28Compete for contested options while managing cost and timing.
Mission Catastrophe
7.48Coordinate with teammates to solve the game's shared challenge.
Deep Vents
6.40Build patterns from chosen pieces to unlock scoring opportunities.
Regroup! Chicken Army
7.71Cover spaces on a grid to build a spatial scoring plan.
Kinghill
8.03Draft from shared options to assemble a plan over successive turns.
Holotype: Mesozoic North America
7.48
City Hall
6.48Place tiles carefully to build spatial scoring patterns.
Brilliants
6.88Commit presence to key areas and fight for influence where it matters.
Dom Pierre
6.99Place workers to claim actions and turn resources into plans.
Adventure Mart
6.71Build a deck or pool that turns small actions into stronger combos.
Helionox: The Last Sunset
6.81Place workers to claim actions and turn resources into plans.
Almost Innocent
7.44Coordinate shared actions while clues or threats pressure the group.
Ninja Dice
5.98Push your luck for bigger rewards while risk keeps building.
Minuit, Meurtre En Mer
7.15Use clues and contradictions to deduce hidden information.