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Rising Sun
7.78Form alliances, negotiate battles, and score seasonal area control.
The Resistance: Avalon
7.52Read the table, pass missions, and expose hidden loyalists or traitors.
Secret Hitler
7.51Use clues and contradictions to deduce hidden information.
Deception: Murder In Hong Kong
7.46Use clues and contradictions to deduce hidden information.
Blood On The Clocktower
8.33Use clues and contradictions to deduce hidden information.
Black Rose Wars
7.98Build a deck or pool that turns small actions into stronger combos.
One Night Ultimate Werewolf
7.07Use clues and contradictions to deduce hidden information.
Coup
6.98Use clues and contradictions to deduce hidden information.
Francis Drake
7.38Place workers to claim actions and turn resources into plans.
One Night Ultimate Werewolf: Daybreak
7.31Use clues and contradictions to deduce hidden information.
The Villagers
7.16Coordinate shared actions while clues or threats pressure the group.
Not Alone
6.97Build a deck or pool that turns small actions into stronger combos.
13 Days: The Cuban Missile Crisis, 1962
7.22Play event cards to drive map pressure and long-term timing.
Viceroy
6.79Bluff, read opponents, and time reveals around hidden information.
Fog Of Love
6.69Use clues and contradictions to deduce hidden information.
La Cosa Nostra
7.60Bluff, read opponents, and time reveals around hidden information.
Coup: Rebellion G54
6.99Use clues and contradictions to deduce hidden information.
Campy Creatures
7.05Use clues and contradictions to deduce hidden information.
Yomi
6.94Bluff, read opponents, and time reveals around hidden information.
Tiny Epic Kingdoms
6.55Bluff, read opponents, and time reveals around hidden information.
Salem 1692
7.11Use clues and contradictions to deduce hidden information.
Tiny Epic Western
6.64Place workers to claim actions and turn resources into plans.
Human Punishment: Social Deduction 2.0
7.46Use clues and contradictions to deduce hidden information.
Hidden Leaders
6.86Use clues and contradictions to deduce hidden information.