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Star Realms
7.56Build a combat deck and swing bases in quick space battles.
Radlands
7.89Manage water, camps, and punk tactics in a tight card duel.
Mindbug: First Contact
7.74Bluff, read opponents, and time reveals around hidden information.
The Duke
7.33Place tiles carefully to build spatial scoring patterns.
Battlecon: War Of Indines
7.66Manage cards in hand to time plays, combos, and scoring windows.
Claustrophobia 1643
8.03Move pieces across a map while planning position and timing.
Odin's Ravens (second Edition)
7.01Manage cards in hand to time plays, combos, and scoring windows.
It's A Wonderful Kingdom
7.29Bluff, read opponents, and time reveals around hidden information.
Riftforce
7.32Draft from shared options to assemble a plan over successive turns.
Fog Of Love
6.69Use clues and contradictions to deduce hidden information.
Skulk Hollow
7.26Play event cards to drive map pressure and long-term timing.
Dice Throne: Season Two – Gunslinger V. Samurai
7.55Roll dice and choose how to use the results for tactical outcomes.
Yomi
6.94Bluff, read opponents, and time reveals around hidden information.
Odin's Ravens
6.66Cover spaces on a grid to build a spatial scoring plan.
Dice Throne: Season Two – Cursed Pirate V. Artificer
7.85Roll dice and choose how to use the results for tactical outcomes.
A Song Of Ice & Fire: Tabletop Miniatures Game – Stark Vs Lannister Starter Set
8.09Place workers to claim actions and turn resources into plans.
Hands In The Sea
7.84Build a deck or pool that turns small actions into stronger combos.
Dice Throne: Season Two – Tactician V. Huntress
7.80Roll dice and choose how to use the results for tactical outcomes.
Dice Throne: Season Two – Seraph V. Vampire Lord
7.85Roll dice and choose how to use the results for tactical outcomes.
Battlecon: Fate Of Indines
7.85Move pieces across a map while planning position and timing.
Dice Throne: Season One Rerolled – Barbarian V. Moon Elf
7.58Coordinate with teammates around shared goals and table pressure.
Catapult Feud
7.11Use physical skill and timing to pull off the key moves.
The Great War
7.74Maneuver forces across tactical or historical battle maps.
Lawyer Up
6.93Build patterns from chosen pieces to unlock scoring opportunities.