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One Night Ultimate Werewolf
7.07Use clues and contradictions to deduce hidden information.
Coup
6.98Use clues and contradictions to deduce hidden information.
One Night Ultimate Werewolf: Daybreak
7.31Use clues and contradictions to deduce hidden information.
The Villagers
7.16Coordinate shared actions while clues or threats pressure the group.
Coup: Rebellion G54
6.99Use clues and contradictions to deduce hidden information.
Yomi
6.94Bluff, read opponents, and time reveals around hidden information.
Tiny Epic Western
6.64Place workers to claim actions and turn resources into plans.
Human Punishment: Social Deduction 2.0
7.46Use clues and contradictions to deduce hidden information.
Bottom Of The 9th
6.72Use clues and contradictions to deduce hidden information.
Police Precinct
6.85Coordinate shared actions while clues or threats pressure the group.
One Night Ultimate Alien
6.90Use clues and contradictions to deduce hidden information.
Vampire: The Masquerade – Vendetta
7.27Build a deck or pool that turns small actions into stronger combos.
Apotheca
6.62Use clues and contradictions to deduce hidden information.
Ratland
7.01Place workers to claim actions and turn resources into plans.
One Night Revolution
6.08Use clues and contradictions to deduce hidden information.
Gladius
7.01Use clues and contradictions to deduce hidden information.
Lifeform
7.18Bluff, read opponents, and time reveals around hidden information.
Entropy
6.13Use clues and contradictions to deduce hidden information.
Ultimate Werewolf: Extreme
7.91Use clues and contradictions to deduce hidden information.
Guardian's Call
6.28Use clues and contradictions to deduce hidden information.
Melee
5.78Bluff, read opponents, and time reveals around hidden information.
Dark Is The Night
5.96Use clues and contradictions to deduce hidden information.
Way Of The Fighter: Turbo
7.15Bluff, read opponents, and time reveals around hidden information.
Fox & Chicken
6.61Use clues and contradictions to deduce hidden information.