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Mechanism: Hand Management
Family: Crowdfunding: Kickstarter
Classification: Trains
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Brass: Birmingham
8.61Build industries, routes, and income engines across two connected eras.
Year2018
Players2-4
Time60-120
Weight3.89
Age14+
Strategy
Age of Reason
Age of Reason
Economic
Tech Trees / Tech Tracks
Chaining
End Game Bonuses
Brass
Country: United Kingdom
Snowdonia
7.34Place workers to claim actions and turn resources into plans.
Year2012
Players1-5
Time30-90
Weight3
Age10+
Strategy
Trains
Events
Hand Management
Open Drafting
Components: Miniatures
Components: Multi-Use Cards
Isle Of Trains
6.75Spend limited actions each turn to balance movement, setup, and scoring.
Year2014
Players2-4
Time?-?
Weight2.02
Age13+
Family
Strategy
Card Game
Trains
Transportation
Action Points
Contracts
Hand Management
Components: Multi-Use Cards
Crowdfunding: Kickstarter
Rollecate
6.30Build routes and networks to connect locations efficiently.
Year2019
Players1-4
Time10-15
Weight1.54
Age8+
Family
Card Game
Trains
Dice Rolling
Hand Management
Network and Route Building
Card Games: Outplay
Cities: Nijmegen (The Netherlands)
Train Heist
6.44Coordinate with teammates to solve the game's shared challenge.
Year2013
Players2-4
Time30-60
Weight2.17
Age12+
Family
American West
Trains
Action Points
Bias
Cooperative Game
Crowdfunding: Kickstarter
Theme: Burglary and Heists
Card Rails
6.57Build routes and networks to connect locations efficiently.
Year2021
Players3-5
Time20-45
Weight2
Age8+
Card Game
Economic
Print & Play
Hand Management
Network and Route Building
Stock Holding
Crowdfunding: Kickstarter
Digital Implementations: TableTop Simulator Modâ?¦