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Pax Pamir: Second Edition
8.22Shift loyalties and court cards to shape power in nineteenth-century Afghanistan.
Obsession
8.16Host guests, improve estates, and manage staff in a Victorian social climb.
It's A Wonderful World
7.69Draft and recycle cards into a precise production engine.
Earth
7.74Draft tableau cards and trigger shared growth actions for ecosystem combos.
Hanamikoji
7.49Commit presence to key areas and fight for influence where it matters.
Canvas
7.27Draft from shared options to assemble a plan over successive turns.
Alhambra
7.03Remember hidden information and use recall to make better choices.
Regicide
7.47Coordinate with teammates to solve the game's shared challenge.
Eminent Domain
6.99Build a deck or pool that turns small actions into stronger combos.
Not Alone
6.97Build a deck or pool that turns small actions into stronger combos.
Luxor
7.19Roll dice and choose how to use the results for tactical outcomes.
Fleet
6.84Compete for contested options while managing cost and timing.
Copenhagen
6.98Build patterns from chosen pieces to unlock scoring opportunities.
Trekking The World
7.11Move pieces across a map while planning position and timing.
Tranquility
6.99Coordinate with teammates to solve the game's shared challenge.
Iwari
7.12Coordinate with teammates to solve the game's shared challenge.
Good Cop Bad Cop
6.57Use clues and contradictions to deduce hidden information.
Mantis Falls
7.26Coordinate shared actions while clues or threats pressure the group.
The King's Guild
7.06Collect matching sets while timing when to score or trade them.
The Battle For Hill 218
6.58Place tiles carefully to build spatial scoring patterns.
Solar Storm
7.02Coordinate with teammates to solve the game's shared challenge.
Dungeon Roll
6.09Push your luck for bigger rewards while risk keeps building.
Hanafuda
6.84Push your luck for bigger rewards while risk keeps building.
Eminent Domain: Microcosm
6.34Build a deck or pool that turns small actions into stronger combos.