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It's A Wonderful World
7.69Draft and recycle cards into a precise production engine.
Mosaic: A Story Of Civilization
7.61Commit presence to key areas and fight for influence where it matters.
Eminent Domain
6.99Build a deck or pool that turns small actions into stronger combos.
High Frontier 4 All
8.42Build a deck or pool that turns small actions into stronger combos.
Viceroy
6.79Bluff, read opponents, and time reveals around hidden information.
Path Of Light And Shadow
7.44Build a deck or pool that turns small actions into stronger combos.
Monumental
7.54Build a deck or pool that turns small actions into stronger combos.
City Of Iron
7.17Build a deck or pool that turns small actions into stronger combos.
Historia
6.87Commit presence to key areas and fight for influence where it matters.
Progress: Evolution Of Technology
6.52Spend limited actions each turn to balance movement, setup, and scoring.
Eminent Domain: Microcosm
6.34Build a deck or pool that turns small actions into stronger combos.
Donning The Purple
7.09Commit presence to key areas and fight for influence where it matters.
Imperium: The Contention
8.03Commit presence to key areas and fight for influence where it matters.
Hegemonic
6.71Place tiles carefully to build spatial scoring patterns.
Era Of Kingdoms
7.27Solve a self-contained solo challenge against the game system.
Neolithic
7.07Place workers to claim actions and turn resources into plans.
The Warp
8.18Bluff, read opponents, and time reveals around hidden information.
Eastern Empires
8.59Bluff, read opponents, and time reveals around hidden information.
Spqf
7.12Build a deck or pool that turns small actions into stronger combos.
Villages
6.56Collect matching sets while timing when to score or trade them.
Winterborne
6.97Build a deck or pool that turns small actions into stronger combos.
The Silver River
6.97Commit presence to key areas and fight for influence where it matters.
Nexum Galaxy
7.92Move forces between areas to control positions and pressure rivals.
Potemkin Empire
6.35Use clues and contradictions to deduce hidden information.