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Eclipse: Second Dawn For The Galaxy
8.48Explore space, customize ships, and fight for galactic control.
Nemesis
8.28Survive hidden objectives, ship failures, and alien threats with uncertain allies.
Too Many Bones
8.35Build dice-driven characters through tactical encounters and branching adventures.
Anachrony
8.08Borrow from the future and place exosuits to prepare for a looming cataclysm.
Cthulhu: Death May Die
8.18Interrupt rituals with wild dice combat and escalating investigator powers.
Kingdom Death: Monster
8.50Hunt monsters and develop a settlement through brutal campaign choices.
Tainted Grail: The Fall Of Avalon
8.10Explore a dark story campaign through encounters, choices, and survival pressure.
Oathsworn: Into The Deepwood
9.07Face cinematic boss battles after branching story chapters and party decisions.
Trickerion: Legends Of Illusion
7.97Plan tricks, assign workers, and stage performances for magical prestige.
Raiders Of The North Sea
7.74Place workers to raid settlements, gather crew, and earn glory.
Dwellings Of Eldervale
8.19Place workers, summon creatures, and battle for elemental realms.
It's A Wonderful World
7.69Draft and recycle cards into a precise production engine.
Endeavor: Age Of Sail
7.90Expand trade, occupy regions, and upgrade buildings across maritime routes.
Terraforming Mars: Ares Expedition
7.69Simultaneously pick phases to build tableau engines and terraform quickly.
Final Girl
8.34Manage time and dice to survive cinematic solo horror scenarios.
Nemesis: Lockdown
8.38Navigate hidden goals, alien threats, and power systems in a Mars base.
Glen More Ii: Chronicles
7.91Draft timeline tiles to grow clans, landmarks, and whisky production.
Xia: Legends Of A Drift System
7.87Pilot a sandbox ship through trade, missions, exploration, and chaos.
Darwin's Journey
8.20Place workers to explore, study specimens, and publish discoveries.
This War Of Mine: The Board Game
7.78Make grim survival choices while shelter resources run thin.
Too Many Bones: Undertow
8.69Build dice heroes through river battles and encounter choices.
Wonderland's War
8.13Build a deck or pool that turns small actions into stronger combos.
Near And Far
7.69Play linked scenarios where mission goals shape each session.
Dinosaur Island
7.58Place workers to claim actions and turn resources into plans.