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Viscounts Of The West Kingdom
7.85Move around the kingdom to build, transcribe, trade, and recruit.
Hanamikoji
7.49Commit presence to key areas and fight for influence where it matters.
Gùg?ng
7.45Place workers to claim actions and turn resources into plans.
Wayfarers Of The South Tigris
7.84Commit presence to key areas and fight for influence where it matters.
Feudum
7.61Commit presence to key areas and fight for influence where it matters.
878 Vikings: Invasions Of England
7.50Play command cards to maneuver forces across tactical battle maps.
Fief: France 1429
7.43Negotiate deals and shifting promises to improve your position.
Northgard: Uncharted Lands
7.69Build a deck or pool that turns small actions into stronger combos.
Keyper
7.25Place workers to claim actions and turn resources into plans.
Path Of Light And Shadow
7.44Build a deck or pool that turns small actions into stronger combos.
Tiny Epic Kingdoms
6.55Bluff, read opponents, and time reveals around hidden information.
The Lord Of The Ice Garden
7.64Place workers to claim actions and turn resources into plans.
Scholars Of The South Tigris
8.20Build a deck or pool that turns small actions into stronger combos.
Tiny Epic Defenders (second Edition)
7.02Coordinate with teammates to solve the game's shared challenge.
Era Of Tribes
7.95Maneuver forces across tactical or historical battle maps.
Pax Viking
7.19Negotiate deals and shifting promises to improve your position.
Key Market
7.37Commit presence to key areas and fight for influence where it matters.
Tiny Epic Tactics
6.77Coordinate with teammates to solve the game's shared challenge.
Dark Ages: Holy Roman Empire
7.86Commit presence to key areas and fight for influence where it matters.
The Road To Canterbury
6.85Commit presence to key areas and fight for influence where it matters.
Dark Ages: Heritage Of Charlemagne
7.81Commit presence to key areas and fight for influence where it matters.
Tiny Epic Defenders
6.24Coordinate with teammates to solve the game's shared challenge.
Dragoon
6.94Commit presence to key areas and fight for influence where it matters.
Canterbury
6.93Place tiles carefully to build spatial scoring patterns.