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The Search For Planet X
7.98Deduce hidden astronomy rules through surveys, theories, and logical elimination.
The Resistance: Avalon
7.52Read the table, pass missions, and expose hidden loyalists or traitors.
Secret Hitler
7.51Use clues and contradictions to deduce hidden information.
Deception: Murder In Hong Kong
7.46Use clues and contradictions to deduce hidden information.
Blood On The Clocktower
8.33Use clues and contradictions to deduce hidden information.
Chronicles Of Crime
7.60Coordinate shared actions while clues or threats pressure the group.
Mind Mgmt: The Psychic Espionage “game.”
7.98Use clues and contradictions to deduce hidden information.
Exit: The Game – The Abandoned Cabin
7.43Coordinate shared actions while clues or threats pressure the group.
Awkward Guests: The Walton Case
7.59Use clues and contradictions to deduce hidden information.
Exit: The Game – Dead Man On The Orient Express
7.57Coordinate shared actions while clues or threats pressure the group.
One Night Ultimate Werewolf
7.07Use clues and contradictions to deduce hidden information.
Coup
6.98Use clues and contradictions to deduce hidden information.
One Night Ultimate Werewolf: Daybreak
7.31Use clues and contradictions to deduce hidden information.
Chronicles Of Crime: 1400
7.76Coordinate shared actions while clues or threats pressure the group.
Feed The Kraken
7.90Use clues and contradictions to deduce hidden information.
Exit: The Game – The Pharaoh's Tomb
7.16Coordinate shared actions while clues or threats pressure the group.
The Villagers
7.16Coordinate shared actions while clues or threats pressure the group.
The Shipwreck Arcana
7.47Coordinate shared actions while clues or threats pressure the group.
Exit: The Game – The Secret Lab
7.07Coordinate shared actions while clues or threats pressure the group.
Not Alone
6.97Build a deck or pool that turns small actions into stronger combos.
Black Sonata
7.47Use clues and contradictions to deduce hidden information.
Beast
7.62Use clues and contradictions to deduce hidden information.
Chronicles Of Crime: 1900
7.99Coordinate shared actions while clues or threats pressure the group.
Werewords Deluxe Edition
7.54Use clues and contradictions to deduce hidden information.