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Sos Titanic
6.75Coordinate with teammates to solve the game's shared challenge.
Fossilis
7.05Place tiles carefully to build spatial scoring patterns.
Coldwater Crown
7.24Place workers to claim actions and turn resources into plans.
Isle Of Trains
6.75Spend limited actions each turn to balance movement, setup, and scoring.
Planet Apocalypse
7.94Coordinate shared actions while clues or threats pressure the group.
Deckscape: Heist In Venice
6.68Coordinate with teammates to solve the game's shared challenge.
Planetarium
6.99Move pieces across a map while planning position and timing.
Space Park
7.20Solve a self-contained solo challenge against the game system.
Hate
7.67Place workers to claim actions and turn resources into plans.
Fire Tower
7.20Build patterns from chosen pieces to unlock scoring opportunities.
Dice Throne: Season One Rerolled – Treant V. Ninja
7.82Roll dice and choose how to use the results for tactical outcomes.
City
6.52Build routes and networks to connect locations efficiently.
Tac Tac Jack
6.39Use physical skill and timing to pull off the key moves.
Eila And Something Shiny
8.12Play linked scenarios where mission goals shape each session.
Circadians: Chaos Order
8.03Commit presence to key areas and fight for influence where it matters.
Corrosion
7.06Build a deck or pool that turns small actions into stronger combos.
Funemployed
6.68Draft from shared options to assemble a plan over successive turns.
Chai
6.78Collect matching sets while timing when to score or trade them.
Sierra West
6.82Build a deck or pool that turns small actions into stronger combos.
Dawn Of The Zeds (second Edition)
7.81Play event cards to drive map pressure and long-term timing.
Suspects: Claire Harper Takes The Stage
7.39Coordinate shared actions while clues or threats pressure the group.
Dale Of Merchants 3
7.73Build a deck or pool that turns small actions into stronger combos.
Starcadia Quest
7.42Play linked scenarios where mission goals shape each session.