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Soulfall
6.45Commit presence to key areas and fight for influence where it matters.
Meteor
6.07Coordinate with teammates to solve the game's shared challenge.
City Council
6.07Place workers to claim actions and turn resources into plans.
Rival Realms
6.88Cover spaces on a grid to build a spatial scoring plan.
Endeavor: Deep Sea
8.27Cover spaces on a grid to build a spatial scoring plan.
Nova Aetas
7.25Coordinate with teammates to solve the game's shared challenge.
Dragon Market
6.46Move pieces across a map while planning position and timing.
Defense Grid: The Board Game
7.41Build a deck or pool that turns small actions into stronger combos.
Antietam 1862
7.77Maneuver forces across tactical or historical battle maps.
Ka-boom
6.15Use physical skill and timing to pull off the key moves.
The Golden Sails
6.75Remember hidden information and use recall to make better choices.
Dragonflame
6.46Bluff, read opponents, and time reveals around hidden information.
Slay The Spire: The Board Game
7.62Build a deck or pool that turns small actions into stronger combos.
Thunder Rolls
7.37Compete for contested options while managing cost and timing.
Gym
6.21Coordinate with teammates around shared goals and table pressure.
Axio Rota
6.58Build patterns from chosen pieces to unlock scoring opportunities.
Valknut
7.39Place tiles carefully to build spatial scoring patterns.
Ruins: Death Binder
7.18Build a deck or pool that turns small actions into stronger combos.
Age Of Dogfights: Ww1
8.23Move pieces across a map while planning position and timing.
We Didn't Playtest This: Legacies
6.07Manage cards in hand to time plays, combos, and scoring windows.
Tricky Time Crisis
7.23Play suited cards to win tricks and manage timing.
Trinidad
7.33Place workers to claim actions and turn resources into plans.
Ocean Crisis
6.99Place workers to claim actions and turn resources into plans.
100 Swords: The Blue Mammoth's Dungeon
6.70Build a deck or pool that turns small actions into stronger combos.