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Conan
7.64Play linked scenarios where mission goals shape each session.
Cuba Libre
7.68Commit presence to key areas and fight for influence where it matters.
Zombicide
7.10Coordinate shared actions while clues or threats pressure the group.
Marrakesh
8.19Draft from shared options to assemble a plan over successive turns.
Zombicide: Green Horde
7.70Coordinate shared actions while clues or threats pressure the group.
Betrayal At House On The Hill
7.03Cover spaces on a grid to build a spatial scoring plan.
Medici
7.17Push your luck for bigger rewards while risk keeps building.
Weather Machine
7.85Place workers to claim actions and turn resources into plans.
Project: Elite
8.02Coordinate with teammates to solve the game's shared challenge.
Warp's Edge
7.74Build a deck or pool that turns small actions into stronger combos.
My Father's Work
7.92Place workers to claim actions and turn resources into plans.
Detective: City Of Angels
7.90Coordinate shared actions while clues or threats pressure the group.
Snowdonia
7.34Place workers to claim actions and turn resources into plans.
One Night Ultimate Werewolf: Daybreak
7.31Use clues and contradictions to deduce hidden information.
Cacao
7.08Cover spaces on a grid to build a spatial scoring plan.
Massive Darkness 2: Hellscape
8.08Coordinate with teammates to solve the game's shared challenge.
Trekking Through History
7.70Collect matching sets while timing when to score or trade them.
Chronicles Of Crime: 1400
7.76Coordinate shared actions while clues or threats pressure the group.
Civilization: A New Dawn
7.26Commit presence to key areas and fight for influence where it matters.
Escape: The Curse Of The Temple
6.96Coordinate with teammates to solve the game's shared challenge.
Feudum
7.61Commit presence to key areas and fight for influence where it matters.
Churchill
7.67Play event cards to drive map pressure and long-term timing.
Shadows Of Brimstone: Swamps Of Death
8.04Coordinate shared actions while clues or threats pressure the group.
Auztralia
7.36Coordinate shared actions while clues or threats pressure the group.