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Tammany Hall
7.28Negotiate deals and shifting promises to improve your position.
A War Of Whispers
7.34Place workers to claim actions and turn resources into plans.
High Frontier 4 All
8.42Build a deck or pool that turns small actions into stronger combos.
Tiny Epic Dungeons
7.54Coordinate with teammates to solve the game's shared challenge.
Combat Commander: Pacific
8.11Maneuver forces across tactical or historical battle maps.
Scoville
7.13Compete for contested options while managing cost and timing.
13 Days: The Cuban Missile Crisis, 1962
7.22Play event cards to drive map pressure and long-term timing.
Conflict Of Heroes: Awakening The Bear! – Russia 1941-42
7.51Maneuver forces across tactical or historical battle maps.
Container
7.16Move goods between locations while optimizing routes and timing.
Unsettled
8.08Coordinate with teammates to solve the game's shared challenge.
Roam
7.31Cover spaces on a grid to build a spatial scoring plan.
Zombicide: Invader
7.81Coordinate with teammates to solve the game's shared challenge.
Dinosaur World
7.39Place workers to claim actions and turn resources into plans.
Shikoku 1889
7.98Build routes and networks to connect locations efficiently.
Catacombs (third Edition)
7.48Use physical skill and timing to pull off the key moves.
Luxor
7.19Roll dice and choose how to use the results for tactical outcomes.
Kitchen Rush
7.25Place workers to claim actions and turn resources into plans.
Black Sonata
7.47Use clues and contradictions to deduce hidden information.
Moonrakers
7.75Build a deck or pool that turns small actions into stronger combos.
Brew Crafters
7.39Place workers to claim actions and turn resources into plans.
Call To Adventure
7.10Build a deck or pool that turns small actions into stronger combos.
Lanterns: The Harvest Festival
6.87Build patterns from chosen pieces to unlock scoring opportunities.
Bridge
7.46Play suited cards to win tricks and manage timing.
The Others
7.32Commit presence to key areas and fight for influence where it matters.