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Chronicles Of Crime
7.60Coordinate shared actions while clues or threats pressure the group.
Vindication
7.80Cover spaces on a grid to build a spatial scoring plan.
Viticulture
7.51Place workers to claim actions and turn resources into plans.
Endless Winter: Paleoamericans
7.78Build a deck or pool that turns small actions into stronger combos.
Western Legends
7.61Bluff, read opponents, and time reveals around hidden information.
Tapestry
7.45Cover spaces on a grid to build a spatial scoring plan.
Arcadia Quest
7.61Play linked scenarios where mission goals shape each session.
Return To Dark Tower
8.29Coordinate with teammates to solve the game's shared challenge.
The Manhattan Project: Energy Empire
7.75Roll dice and choose how to use the results for tactical outcomes.
Star Realms: Frontiers
7.95Build a deck or pool that turns small actions into stronger combos.
Marvel United
7.59Coordinate with teammates to solve the game's shared challenge.
Dice Throne: Season Two – Battle Chest
8.08Coordinate with teammates around shared goals and table pressure.
Cthulhu Wars
7.86Commit presence to key areas and fight for influence where it matters.
Oath: Chronicles Of Empire & Exile
7.81Negotiate deals and shifting promises to improve your position.
Mind Mgmt: The Psychic Espionage “game.”
7.98Use clues and contradictions to deduce hidden information.
Space Alert
7.40Coordinate with teammates to solve the game's shared challenge.
Nemo's War (second Edition)
7.85Coordinate with teammates to solve the game's shared challenge.
Fury Of Dracula (third/fourth Edition)
7.44Use clues and contradictions to deduce hidden information.
Kemet: Blood And Sand
8.00Commit presence to key areas and fight for influence where it matters.
Aeon's End: The New Age
8.54Build a deck or pool that turns small actions into stronger combos.
Long Shot: The Dice Game
7.67Mark choices on a sheet to build patterns and complete objectives.
Runewars
7.61Maneuver forces across tactical or historical battle maps.
Alien Frontiers
7.36Commit presence to key areas and fight for influence where it matters.
Destinies
7.76Cover spaces on a grid to build a spatial scoring plan.