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Age Of Towers
6.48Place workers to claim actions and turn resources into plans.
Inventions: Evolution Of Ideas
7.99Place workers to claim actions and turn resources into plans.
That's Pretty Clever! Kids
6.85Mark choices on a sheet to build patterns and complete objectives.
Farmageddon
6.10Manage cards in hand to time plays, combos, and scoring windows.
Gem
6.28Compete for contested options while managing cost and timing.
Mission Catastrophe
7.48Coordinate with teammates to solve the game's shared challenge.
Regroup! Chicken Army
7.71Cover spaces on a grid to build a spatial scoring plan.
Kinghill
8.03Draft from shared options to assemble a plan over successive turns.
Holotype: Mesozoic North America
7.48
City Hall
6.48Place tiles carefully to build spatial scoring patterns.
Brilliants
6.88Commit presence to key areas and fight for influence where it matters.
Dom Pierre
6.99Place workers to claim actions and turn resources into plans.
Helionox: The Last Sunset
6.81Place workers to claim actions and turn resources into plans.
Almost Innocent
7.44Coordinate shared actions while clues or threats pressure the group.
Celtae
7.38Commit presence to key areas and fight for influence where it matters.
Ninja Dice
5.98Push your luck for bigger rewards while risk keeps building.
Minuit, Meurtre En Mer
7.15Use clues and contradictions to deduce hidden information.
The Brigade
6.67Move goods between locations while optimizing routes and timing.
North Africa '41
8.57Maneuver forces across tactical or historical battle maps.
Cthulhu: A Deck Building Game
6.90Build a deck or pool that turns small actions into stronger combos.
Volfyirion Guilds
7.41Build a deck or pool that turns small actions into stronger combos.
Penny Lane
6.69Place workers to claim actions and turn resources into plans.
An Attrition Of Souls
7.56Build a deck or pool that turns small actions into stronger combos.
Jiangnan: Life Of Gentry
7.49Build a deck or pool that turns small actions into stronger combos.