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Dingo's Dreams
6.03Build patterns from chosen pieces to unlock scoring opportunities.
Imperius
6.56Draft from shared options to assemble a plan over successive turns.
Reload
7.10Coordinate with teammates around shared goals and table pressure.
Growl
6.57Use clues and contradictions to deduce hidden information.
Pentaquark
6.64Build a deck or pool that turns small actions into stronger combos.
Pocket Ops
6.43Use clues and contradictions to deduce hidden information.
Normandy: The Beginning Of The End
8.16Maneuver forces across tactical or historical battle maps.
Caveman Curling
6.23Use physical skill and timing to pull off the key moves.
Pocket Imperium
6.20Commit presence to key areas and fight for influence where it matters.
The Stygian Society
7.10Coordinate with teammates to solve the game's shared challenge.
Colonial Diplomacy
6.63Bluff, read opponents, and time reveals around hidden information.
Conspiracy!
6.25Move goods between locations while optimizing routes and timing.
Heroes Of Barcadia
7.62Place tiles carefully to build spatial scoring patterns.
Sixes
7.06Vote, persuade, and read the table to push group decisions.
Way Of The Samurai
7.46Solve a self-contained solo challenge against the game system.
Eos: Island Of Angels
7.92Place workers to claim actions and turn resources into plans.
Day Night Z
7.52Coordinate shared actions while clues or threats pressure the group.
Kharnage
6.20Manage cards in hand to time plays, combos, and scoring windows.
Rwby: Combat Ready
6.97Coordinate with teammates to solve the game's shared challenge.
Zombie Plague
6.68Spend limited actions each turn to balance movement, setup, and scoring.
Dark Rituals: Malleus Maleficarum
7.86Play linked scenarios where mission goals shape each session.
Tsuro: Phoenix Rising
6.39Build routes and networks to connect locations efficiently.
Muffin Time
6.27Manage cards in hand to time plays, combos, and scoring windows.
1825 Unit 3
7.55Build routes and networks to connect locations efficiently.