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Mechanism: Hand Management
Family: Components: Miniatures
Classification: Players: One versus Many
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Mansions Of Madness
7.26Move goods between locations while optimizing routes and timing.
Year2011
Players2-5
Time120-180
Weight3.25
Age13+
Thematic
Adventure
Exploration
Fantasy
Area Movement
Dice Rolling
Hand Management
Category: Dungeon Crawler
Components: Miniatures
Treasure Island
7.24Use clues and contradictions to deduce hidden information.
Year2018
Players2-5
Time?-?
Weight2.24
Age10+
Family
Thematic
Bluffing
Deduction
Exploration
Deduction
Hand Management
Line Drawing
Books: Treasure Island
Components: Miniatures
Middle-earth Quest
7.39Move pieces across a map while planning position and timing.
Year2009
Players2-4
Time?-?
Weight3.55
Age13+
Thematic
Adventure
Exploration
Fantasy
Hand Management
Point to Point Movement
Team-Based Game
Authors: J.R.R. Tolkien
Components: Miniatures
Doom: The Board Game
7.42Build a deck or pool that turns small actions into stronger combos.
Year2016
Players2-5
Time120-180
Weight3
Age14+
Strategy
Thematic
Exploration
Fighting
Horror
Deck, Bag, and Pool Building
Dice Rolling
Grid Movement
Category: Dungeon Crawler
Components: Miniatures
Die Hard: The Nakatomi Heist Board Game
6.52Play event cards to drive map pressure and long-term timing.
Year2019
Players2-4
Time60-90
Weight2.25
Age15+
Movies / TV / Radio theme
Campaign / Battle Card Driven
Dice Rolling
Hand Management
Components: Miniatures
Holidays: Christmas