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Duelosaur Island
7.05Collect matching sets while timing when to score or trade them.
Maglev Metro
7.26Move goods between locations while optimizing routes and timing.
Mini Rogue
7.60Push your luck for bigger rewards while risk keeps building.
Thunderbirds
7.55Coordinate with teammates to solve the game's shared challenge.
Ubongo
6.69Cover spaces on a grid to build a spatial scoring plan.
Street Masters
7.98Coordinate with teammates to solve the game's shared challenge.
The Hunters: German U-boats At War, 1939-43
7.73Play linked scenarios where mission goals shape each session.
Hostage Negotiator
6.81Solve a self-contained solo challenge against the game system.
Axis & Allies: Europe 1940
7.57Commit presence to key areas and fight for influence where it matters.
Viceroy
6.79Bluff, read opponents, and time reveals around hidden information.
Wild Space
7.20Solve a self-contained solo challenge against the game system.
Coloma
7.35Solve a self-contained solo challenge against the game system.
Liberty Or Death: The American Insurrection
7.77Maneuver forces across tactical or historical battle maps.
Hellboy: The Board Game
7.79Coordinate shared actions while clues or threats pressure the group.
One Deck Dungeon: Forest Of Shadows
7.12Build a deck or pool that turns small actions into stronger combos.
Perseverance: Castaway Chronicles – Episodes 1 & 2
7.76Place workers to claim actions and turn resources into plans.
Merchant Of Venus
7.14Move goods between locations while optimizing routes and timing.
Chronicles Of Avel
7.64Coordinate with teammates to solve the game's shared challenge.
Northgard: Uncharted Lands
7.69Build a deck or pool that turns small actions into stronger combos.
Scarface 1920
8.01Build a deck or pool that turns small actions into stronger combos.
Gutenberg
7.35Compete for contested options while managing cost and timing.
New Angeles
7.07Bluff, read opponents, and time reveals around hidden information.
Grove: A 9 Card Solitaire Game
7.76Build patterns from chosen pieces to unlock scoring opportunities.
Deep Madness
7.85Coordinate shared actions while clues or threats pressure the group.