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Extraordinary Adventures: Pirates!
6.64Build a deck or pool that turns small actions into stronger combos.
Zombie Fluxx
5.98Collect matching sets while timing when to score or trade them.
Sea Of Legends
7.42Solve a self-contained solo challenge against the game system.
Tungaru
6.96Commit presence to key areas and fight for influence where it matters.
Airship City
6.96Place workers to claim actions and turn resources into plans.
Orient Express
6.67Use clues and contradictions to deduce hidden information.
Roméo & Juliette
7.15Coordinate shared actions while clues or threats pressure the group.
B-sieged: Sons Of The Abyss
6.53Coordinate with teammates to solve the game's shared challenge.
Matryoshka
6.60Collect matching sets while timing when to score or trade them.
Pecking Order
6.42Bluff, read opponents, and time reveals around hidden information.
Dead Man's Doubloons
6.62Commit presence to key areas and fight for influence where it matters.
Dice Theme Park
6.67Place tiles carefully to build spatial scoring patterns.
Living Planet
7.11Commit presence to key areas and fight for influence where it matters.
Road Kill Rally
6.38Roll dice and choose how to use the results for tactical outcomes.
Hellenica: Story Of Greece
7.71Bluff, read opponents, and time reveals around hidden information.
Star Wars: Dark Side Rising
7.11Coordinate with teammates to solve the game's shared challenge.
Darkest Dungeon: The Board Game
6.67Coordinate with teammates to solve the game's shared challenge.
Goetia: Nine Kings Of Solomon
7.72Place workers to claim actions and turn resources into plans.
Wacky Races: The Board Game
6.56Play disruptive cards to slow rivals and protect your own plan.
Amritsar: The Golden Temple
7.70Place workers to claim actions and turn resources into plans.
Mole Rats In Space
6.96Coordinate with teammates to solve the game's shared challenge.
Magic: The Gathering – Arena Of The Planeswalkers: Shadows Over Innistrad
6.73Move pieces across a map while planning position and timing.
Vampire: The Masquerade – Chapters
7.65Coordinate shared actions while clues or threats pressure the group.
Who Goes There? 2nd Edition
7.77Draft from shared options to assemble a plan over successive turns.