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John Company: Second Edition
8.35Negotiate deals and shifting promises to improve your position.
Amerigo
7.45Place tiles carefully to build spatial scoring patterns.
Jamaica
7.06Roll dice and choose how to use the results for tactical outcomes.
New Amsterdam
7.04Commit presence to key areas and fight for influence where it matters.
The Island Of El Dorado
6.56Commit presence to key areas and fight for influence where it matters.
Island Siege
6.71Draft from shared options to assemble a plan over successive turns.
Niña & Pinta
6.59Commit presence to key areas and fight for influence where it matters.
Legends Of The American Frontier
6.34Coordinate with teammates around shared goals and table pressure.
Sevilla 1503
7.27Compete for contested options while managing cost and timing.
Colonialism: Expanded 2nd Edition
7.65Play event cards to drive map pressure and long-term timing.
Wilderness Empires
6.97Play event cards to drive map pressure and long-term timing.
The Red Burnoose: Algeria 1857
6.71Build a deck or pool that turns small actions into stronger combos.
Searovers
6.21Play event cards to drive map pressure and long-term timing.