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Future Inc.
7.35Collect matching sets while timing when to score or trade them.
Inventions: Evolution Of Ideas
7.99Place workers to claim actions and turn resources into plans.
The Battle Of Versailles
7.80Play event cards to drive map pressure and long-term timing.
Peak Oil: Profiteer
7.38Build routes and networks to connect locations efficiently.
Impression
7.34Place workers to claim actions and turn resources into plans.
Bier Pioniere
7.73Place workers to claim actions and turn resources into plans.
Sunshine City
7.19Mark choices on a sheet to build patterns and complete objectives.
Air Mail
6.88Move goods between locations while optimizing routes and timing.
Printing Press
7.29Place tiles carefully to build spatial scoring patterns.
Terminus
7.73Cover spaces on a grid to build a spatial scoring plan.
Forge
7.87Place workers to claim actions and turn resources into plans.
Tabriz
7.30Move forces between areas to control positions and pressure rivals.
Tycoon: India 1981
8.06Compete for contested options while managing cost and timing.
Frozen Frontier
7.34Commit presence to key areas and fight for influence where it matters.
Planet Trade
9.21Play disruptive cards to slow rivals and protect your own plan.
Aquanauts
6.26Place workers to claim actions and turn resources into plans.