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Neotopia
7.25Build patterns from chosen pieces to unlock scoring opportunities.
Pioneer Rails
7.45Mark choices on a sheet to build patterns and complete objectives.
Perspectives
7.81Coordinate shared actions while clues or threats pressure the group.
Bloody April, 1917: Air War Over Arras, France
7.27Play linked scenarios where mission goals shape each session.
Vivarium
7.11Collect matching sets while timing when to score or trade them.
Future Inc.
7.35Collect matching sets while timing when to score or trade them.
Arracourt
8.52Maneuver forces across tactical or historical battle maps.
Chabyrinthe
6.05
Mlem: Space Agency
7.22Push your luck for bigger rewards while risk keeps building.
Age Of Rome
7.18Commit presence to key areas and fight for influence where it matters.
Autumn For Barbarossa
7.50Maneuver forces across tactical or historical battle maps.
Inventions: Evolution Of Ideas
7.99Place workers to claim actions and turn resources into plans.
That's Pretty Clever! Kids
6.85Mark choices on a sheet to build patterns and complete objectives.
Regroup! Chicken Army
7.71Cover spaces on a grid to build a spatial scoring plan.
Armageddon War: Platoon Level Combat In The End War
8.03Maneuver forces across tactical or historical battle maps.
Kinghill
8.03Draft from shared options to assemble a plan over successive turns.
Holotype: Mesozoic North America
7.48
Almost Innocent
7.44Coordinate shared actions while clues or threats pressure the group.
Celtae
7.38Commit presence to key areas and fight for influence where it matters.
Day Of Days: The Invasion Of Normandy 1944
7.49Maneuver forces across tactical or historical battle maps.
Crash Tackle Rugby Board Game
7.66Cover spaces on a grid to build a spatial scoring plan.
North Africa '41
8.57Maneuver forces across tactical or historical battle maps.
Volfyirion Guilds
7.41Build a deck or pool that turns small actions into stronger combos.
Apples To Apples
5.76Manage cards in hand to time plays, combos, and scoring windows.