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Far East War 1592
6.98Move forces between areas to control positions and pressure rivals.
Exceed: Seventh Cross – Church Vs. Empire Box
7.88Move pieces across a map while planning position and timing.
Nobel Run
6.66Build a deck or pool that turns small actions into stronger combos.
Havalandi
6.97Place tiles carefully to build spatial scoring patterns.
Feelinks
6.51Bluff, read opponents, and time reveals around hidden information.
The Legends Of Andor: The Eternal Frost
7.61Coordinate with teammates to solve the game's shared challenge.
Heading Forward
7.80Solve a self-contained solo challenge against the game system.
Lords Of War: Templars Versus Undead
6.54Play event cards to drive map pressure and long-term timing.
Hermetica
7.43Move pieces across a map while planning position and timing.
Achaia
6.47Place workers to claim actions and turn resources into plans.
Fleets: The Pleiad Conflict
6.83Commit presence to key areas and fight for influence where it matters.
Lords & Ladies
6.50Roll dice and choose how to use the results for tactical outcomes.
Temp Worker Assassins
6.80Place workers to claim actions and turn resources into plans.
Old School Tactical: Volume 3 – Pacific 1942/45
8.69Maneuver forces across tactical or historical battle maps.
Unreal Estate
6.05Collect matching sets while timing when to score or trade them.
Shadows Over The Empire
5.92Commit presence to key areas and fight for influence where it matters.
Dc Deck-building Game: Injustice
7.88Build a deck or pool that turns small actions into stronger combos.
Dreadball Xtreme
7.29Move pieces across a map while planning position and timing.
Crazy Taco
6.76Place workers to claim actions and turn resources into plans.
Yomi: Round 2
7.82Manage cards in hand to time plays, combos, and scoring windows.
Wild Assent
7.08Coordinate with teammates to solve the game's shared challenge.
Admirals' War: World War Ii At Sea
8.25Maneuver forces across tactical or historical battle maps.
Star Trek: Away Missions
7.66
Fall Of Magic
8.15Shape the story through prompts, choices, and table-driven outcomes.