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Exceed: Red Horizon – Alice, Zoey, Gabrek, And Ulrik
7.73Move pieces across a map while planning position and timing.
Devil May Cry: The Bloody Palace
7.73Push your luck for bigger rewards while risk keeps building.
Freeman's Farm 1777
7.34Maneuver forces across tactical or historical battle maps.
100 Swords: The Red Dragon's Dungeon
6.65Build a deck or pool that turns small actions into stronger combos.
Ultimate Werewolf: Extreme
7.91Use clues and contradictions to deduce hidden information.
Ancestree
6.22Place tiles carefully to build spatial scoring patterns.
Venturesome
6.78Collect matching sets while timing when to score or trade them.
Spruance Leader
8.67Maneuver forces across tactical or historical battle maps.
Book It!: The Pro Wrestling Promoter Card Game
7.53Build a deck or pool that turns small actions into stronger combos.
Dungeon Decorators
7.04Cover spaces on a grid to build a spatial scoring plan.
The Goonies: Adventure Card Game
6.38Coordinate with teammates to solve the game's shared challenge.
Globetrotting
6.84Build routes and networks to connect locations efficiently.
Copper Country
6.77Push your luck for bigger rewards while risk keeps building.
Aelderman
7.79Compete for contested options while managing cost and timing.
Exploriana
6.85Place workers to claim actions and turn resources into plans.
Pizza Theory
6.13Commit presence to key areas and fight for influence where it matters.
Zpocalypse
6.06Coordinate shared actions while clues or threats pressure the group.
Battle For Biternia
7.90Build a deck or pool that turns small actions into stronger combos.
Foodfighters
6.50Collect matching sets while timing when to score or trade them.
Crave
6.99Build a deck or pool that turns small actions into stronger combos.
Divided Republic
6.66Play event cards to drive map pressure and long-term timing.
Arcs
7.26Play event cards to drive map pressure and long-term timing.
Off The Rails
6.26Move goods between locations while optimizing routes and timing.
Key Enigma: Hack Forward
8.13Coordinate shared actions while clues or threats pressure the group.