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The Two Heirs
6.92Build routes and networks to connect locations efficiently.
Hilo
6.14
Innovation Ultimate
8.62Manage cards in hand to time plays, combos, and scoring windows.
Fulda Gap: The First Battle Of The Next War
6.33Maneuver forces across tactical or historical battle maps.
Molly House
8.27Use clues and contradictions to deduce hidden information.
Make 'n' Break Extreme
5.96Use physical skill and timing to pull off the key moves.
Chronopia
7.09Spend limited actions each turn to balance movement, setup, and scoring.
Arydia: The Paths We Dare Tread
8.22Coordinate with teammates to solve the game's shared challenge.
Sushi Boat
6.86Place workers to claim actions and turn resources into plans.
Look At The Stars
6.09Mark choices on a sheet to build patterns and complete objectives.
Doughnut Drive-thru
6.03Place workers to claim actions and turn resources into plans.
The Vandermist Dossier
8.59Coordinate shared actions while clues or threats pressure the group.
Archaeologia
6.64Move forces between areas to control positions and pressure rivals.
Finding Atlantis
6.85Use clues and contradictions to deduce hidden information.
Gigawatt
7.30Roll dice and choose how to use the results for tactical outcomes.
Cold War
6.17Negotiate deals and shifting promises to improve your position.
Lumis: Der Pfad Des Feuers
6.40Build routes and networks to connect locations efficiently.
Eight Epics
5.81Coordinate with teammates to solve the game's shared challenge.
Oneironauts
7.19Coordinate with teammates to solve the game's shared challenge.
Into The Echoside
7.65Build a deck or pool that turns small actions into stronger combos.
Vanished Planet
5.83Coordinate with teammates to solve the game's shared challenge.
Warcry
6.43Collect matching sets while timing when to score or trade them.
Heredity
8.83Coordinate with teammates to solve the game's shared challenge.