Games
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207 searchable games across rank, rating, player count, play time, weight, and classification.
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1-24
of 207
2010
Ages 16+
1817
3-7 players
360-540 min
4.77 weight
8.60 rating
Strategy
Economic
Trains
Transportation
Auction/Bidding
Loans
Market
Country: USA
Digital Implementations: 18xx.games
2018
Ages 14+
Brass: Birmingham
2-4 players
60-120 min
3.89 weight
8.60 rating
Strategy
Age of Reason
Age of Reason
Economic
Tech Trees / Tech Tracks
Chaining
End Game Bonuses
Brass
Country: United Kingdom
1998
Ages 14+
1849: The Game Of Sicilian Railways
3-5 players
?-? min
4.26 weight
8.20 rating
Strategy
Economic
Post-Napoleonic
Trains
Auction/Bidding
Investment
Network and Route Building
Country: Italy
Digital Implementations: 18xx.games
2013
Ages 14+
1862: Railway Mania In The Eastern Counties
1-8 players
120-300 min
4.62 weight
8.20 rating
Strategy
Economic
Trains
Auction/Bidding
Market
Network and Route Building
Country: England
Digital Implementations: 18xx.games
2004
Ages 14+
1860: Railways On The Isle Of Wight
2-4 players
180-240 min
4.08 weight
7.90 rating
Strategy
Economic
Trains
Transportation
Auction/Bidding
Network and Route Building
Stock Holding
Digital Implementations: 18xx.games
Islands: Isle of Wight (England)
2020
Ages 13+
18chesapeake
2-6 players
?-? min
3.86 weight
7.70 rating
Strategy
Economic
Trains
Transportation
Auction/Bidding
Hexagon Grid
Market
Country: USA
Crowdfunding: Kickstarter
2013
Ages 12+
Wildcatters
2-4 players
?-? min
3.94 weight
7.60 rating
Strategy
Economic
Industry / Manufacturing
Transportation
Area Majority / Influence
Auction/Bidding
Network and Route Building
Components: Map (Global Scale)
Theme: Oil / Gas / Petroleum
1995
Ages 14+
1856: Railroading In Upper Canada From 1856
3-6 players
?-? min
4.26 weight
7.50 rating
Strategy
Economic
Trains
Auction/Bidding
Network and Route Building
Stock Holding
Country: Canada
Digital Implementations: 18xx.games
2018
Ages 14+
Key Flow
2-6 players
45-75 min
2.88 weight
7.30 rating
Strategy
Card Game
City Building
Economic
Closed Drafting
Neighbor Scope
Network and Route Building
Digital Implementations: Tabletopia
Series: Key (Richard Breese)
2020
Ages 8+
Meeple Land
2-4 players
?-? min
1.9 weight
7.20 rating
Family
City Building
Economic
Puzzle
Auction: Turn Order Until Pass
Income
Market
Admin: Better Description Needed!
Components: Meeples (Blue)
2020
Ages 12+
Ride The Rails
3-5 players
45-60 min
2.23 weight
7.20 rating
Strategy
Economic
Trains
Transportation
Hexagon Grid
Network and Route Building
Pick-up and Deliver
Category: Combinatorial
Country: USA
2015
Ages 10+
Council Of 4
2-4 players
40-75 min
2.63 weight
7.10 rating
Strategy
Economic
Hand Management
Network and Route Building
Point to Point Movement
Components: Miniatures
1982
Ages 12+
Empire Builder
2-6 players
?-? min
2.63 weight
7.00 rating
Strategy
Economic
Trains
Transportation
Connections
Crayon Rail System
Hexagon Grid
Components: Crayons
Country: USA
2005
Ages 10+
Hacienda
2-5 players
60-90 min
2.63 weight
6.90 rating
Strategy
Animals
Economic
Farming
Enclosure
Hexagon Grid
Network and Route Building
Country: Argentina
Country: Uruguay
2011
Ages 12+
Power Grid: The First Sparks
2-6 players
?-? min
2.71 weight
6.80 rating
Strategy
Animals
Economic
Prehistoric
Area Movement
Modular Board
Network and Route Building
Game: Power Grid
2017
Ages 12+
Gaia Project
1-4 players
60-150 min
4.4 weight
8.40 rating
Strategy
Civilization
Economic
Miniatures
End Game Bonuses
Hexagon Grid
Income
Category: Combinatorial
Components: Control Boards
2007
Ages 14+
Brass: Lancashire
2-4 players
60-120 min
3.86 weight
8.20 rating
Strategy
Economic
Industry / Manufacturing
Post-Napoleonic
Hand Management
Income
Loans
Cities: Manchester (England, UK)
Components: Map (Continental / National scale)
2019
Ages 14+
Barrage
1-4 players
60-120 min
4.1 weight
8.20 rating
Strategy
Economic
Environmental
Industry / Manufacturing
Action Retrieval
Contracts
End Game Bonuses
Components: Control Boards
Crowdfunding: Kickstarter
2017
Ages 12+
Clans Of Caledonia
1-4 players
30-120 min
3.46 weight
7.90 rating
Strategy
Economic
Farming
Commodity Speculation
Contracts
Market
Animals: Cattle / Cows
Animals: Sheep
2016
Ages 14+
Yokohama
2-4 players
?-? min
3.31 weight
7.80 rating
Strategy
Economic
Contracts
End Game Bonuses
Grid Movement
Cities: Yokohama (Japan)
Country: Japan
2017
Ages 12+
Rajas Of The Ganges
2-4 players
45-75 min
2.89 weight
7.70 rating
Strategy
Dice
Economic
Renaissance
Connections
Dice Rolling
Network and Route Building
Admin: Better Description Needed!
Country: India
2014
Ages 10+
Istanbul
2-5 players
40-60 min
2.58 weight
7.50 rating
Family
Strategy
Economic
Contracts
Dice Rolling
Grid Movement
Cities: Istanbul (Turkey)
Components: 4 x 4 Grids
2011
Ages 13+
Ora Et Labora
1-4 players
60-180 min
3.89 weight
7.70 rating
Strategy
City Building
Economic
Industry / Manufacturing
Increase Value of Unchosen Resources
Modular Board
Network and Route Building
Country: France
Country: Ireland
1986
Ages 14+
1830: Railways & Robber Barons
2-7 players
180-360 min
4.16 weight
7.90 rating
Strategy
Economic
Trains
Transportation
Auction/Bidding
Hexagon Grid
Investment
Category: Combinatorial
Components: Map (Continental / National scale)