Find your next board game
2014
Ages 14+
Railroads
8.36
3-5 players
?-? min
3 weight
Economic
Negotiation
Trains
Network and Route Building
Stock Holding
Team-Based Game
Components: Wooden pieces & boards
Crowdfunding: Kickstarter
2005
Ages 14+
18us
6.87
2-6 players
?-? min
4.4 weight
Economic
Trains
Modular Board
Network and Route Building
Stock Holding
Digital Implementations: VASSAL
Series: 18xx
2011
Ages 12+
Rising Sun Railroads
6.60
3-4 players
?-? min
3 weight
Economic
Trains
Auction/Bidding
Network and Route Building
Country: Japan
Series: Cube Rails
2008
Age Of Scheme: Routes To Riches
6.02
3-6 players
?-? min
3.4 weight
Strategy
Adventure
Ancient
Civilization
Network and Route Building
Stock Holding
Ages 14+
1849: Kingdom Of The Two Sicilies
6.34
3-6 players
180-240 min
? weight
Economic
Trains
Transportation
Auction/Bidding
Investment
Network and Route Building
Admin: Unreleased Games
Country: Italy
2009
Ages 10+
Coast-to-coast Rails
6.57
3-6 players
?-? min
2.25 weight
Economic
Negotiation
Trains
Auction/Bidding
Network and Route Building
Stock Holding
Series: Cube Rails
2022
Ages 10+
Empire
6.25
1-2 players
15-30 min
2.8 weight
Economic
Industry / Manufacturing
Print & Play
Dice Rolling
Network and Route Building
Open Drafting
Crowdfunding: Giochistarter
Crowdfunding: Kickstarter
1997
Ages 14+
18fr
6.93
3-6 players
?-? min
4.25 weight
Strategy
Economic
Print & Play
Trains
Auction/Bidding
Network and Route Building
Stock Holding
Country: France
Series: 18xx
2018
Ages 10+
18zoo
6.84
2-5 players
90-120 min
3 weight
Animals
Economic
Print & Play
Hexagon Grid
Modular Board
Network and Route Building
Digital Implementations: 18xx.games
Series: 18xx
1996
Ages 14+
1876: Trinidad
5.99
2-5 players
?-? min
3 weight
Economic
Trains
Network and Route Building
Stock Holding
Tile Placement
Country: Trinidad and Tobago
Series: 18xx
2023
Ages 10+
Aquanauts
6.26
2-4 players
45-60 min
2.5 weight
Economic
Environmental
Exploration
Network and Route Building
Pick-up and Deliver
Push Your Luck
Admin: Upcoming Releases
Crowdfunding: Kickstarter
2016
Ages 12+
Fujian Trader
6.56
3-5 players
90-180 min
2 weight
Ancient
Economic
Educational
Area Majority / Influence
Network and Route Building
Trading
Components: Map (Continental / National scale)
Continents: Asia
2013
Ages 14+
The Mystery Of The Templars
5.77
2-4 players
?-? min
3.95 weight
Economic
Medieval
Area Movement
Dice Rolling
Network and Route Building
Components: Map (Continental / National scale)
Theme: Knights Templar
2017
Ages 14+
Coal Country
5.73
2-4 players
45-90 min
3 weight
City Building
Economic
Industry / Manufacturing
Action Queue
Commodity Speculation
Network and Route Building
Admin: Better Description Needed!
Theme: Mining
1995
Ages 12+
Material World
5.57
2-5 players
?-? min
2.9 weight
Wargames
Economic
Transportation
Wargame
Area Movement
Dice Rolling
Network and Route Building