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Category: Economic
Mechanism: Dice Rolling
Classification: Digital Implementations: VASSAL
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2010
Ages 12+
Axis & Allies: Europe 1940
7.60
2-6 players
?-? min
3.5 weight
Wargames
Economic
Wargame
World War II
Area Majority / Influence
Area Movement
Dice Rolling
Components: Miniatures
Continents: Europe
2009
Ages 12+
Axis & Allies: Pacific 1940
7.50
2-4 players
?-? min
3.59 weight
Wargames
Economic
Fighting
Wargame
Area Majority / Influence
Area Movement
Dice Rolling
Components: Miniatures
Continents: Asia
2002
Ages 13+
Age Of Steam
7.80
1-6 players
?-? min
3.88 weight
Strategy
Economic
Trains
Transportation
Auction/Bidding
Catch the Leader
Connections
Country: Barbados
Country: Germany
1986
Ages 14+
Die Macher
7.60
3-5 players
?-? min
4.32 weight
Strategy
Economic
Negotiation
Political
Alliances
Area Majority / Influence
Auction/Bidding
Country: Germany
Digital Implementations: VASSAL
2012
Ages 14+
Clash Of Cultures
7.60
2-4 players
180-240 min
3.6 weight
Strategy
Ancient
City Building
Civilization
Action Points
Area Majority / Influence
Dice Rolling
Components: Miniatures
Digital Implementations: VASSAL
2009
Ages 12+
Carson City
7.20
2-5 players
?-? min
3.18 weight
Strategy
American West
City Building
Economic
Area Majority / Influence
Dice Rolling
Tile Placement
Cities: Carson City (Nevada, USA)
Country: USA
2013
Ages 14+
Cuba Libre
7.70
1-4 players
?-? min
3.59 weight
Wargames
Economic
Modern Warfare
Political
Area Majority / Influence
Area Movement
Dice Rolling
Components: Multi-Use Cards
Country: Cuba
2016
Ages 14+
An Infamous Traffic
7.40
2-5 players
45-90 min
3.52 weight
Strategy
Economic
Industry / Manufacturing
Political
Chit-Pull System
Dice Rolling
Network and Route Building
Digital Implementations: VASSAL
History: Opium Wars and Taiping Rebellion
1983
Ages 12+
Barbarian, Kingdom & Empire
7.10
1-6 players
?-? min
2.76 weight
Wargames
Ancient
Civilization
Economic
Area Movement
Dice Rolling
Ratio / Combat Results Table
Ancient: Rome
Components: Map (Continental / National scale)
1980
Ages 12+
Dark Nebula
6.40
2 players
90-180 min
2.3 weight
Wargames
Economic
Exploration
Science Fiction
Dice Rolling
Events
Grid Movement
Components: Map (Interplanetary or Interstellarâ?¦
Creatures: Aliens / Extraterrestrials
1990
Ages 12+
The World At War
6.40
2-5 players
?-? min
3.29 weight
Wargames
Economic
Wargame
World War II
Hexagon Grid
Area Majority / Influence
Area Movement
Continents: Europe
Digital Implementations: VASSAL
1979
Ages 12+
Belter: Mining The Asteroids, 2076
6.10
2-5 players
?-? min
3.21 weight
Strategy
Wargames
Economic
Industry / Manufacturing
Science Fiction
Dice Rolling
Grid Movement
Hexagon Grid
Digital Implementations: VASSAL
Setting: Traveller Universe