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Unstable Unicorns: Nsfw Base Game
6.57Collect matching sets while timing when to score or trade them.
Samurai: The Card Game
6.30Collect matching sets while timing when to score or trade them.
Galdor's Grip
8.23Solve a self-contained solo challenge against the game system.
Black Sheep
5.93Collect matching sets while timing when to score or trade them.
Sherlock: El Mayordomo
6.86Coordinate shared actions while clues or threats pressure the group.
Battlecon: Wanderers Of Indines
8.40Move pieces across a map while planning position and timing.
Piña Pirata
6.08Manage cards in hand to time plays, combos, and scoring windows.
Farmageddon
6.10Manage cards in hand to time plays, combos, and scoring windows.
Gem
6.28Compete for contested options while managing cost and timing.
Holiday Fluxx
6.32Manage cards in hand to time plays, combos, and scoring windows.
Shazamm!
6.15Bluff, read opponents, and time reveals around hidden information.
Brilliants
6.88Commit presence to key areas and fight for influence where it matters.
Munchkin Conan
6.47Roll dice and choose how to use the results for tactical outcomes.
Helionox: The Last Sunset
6.81Place workers to claim actions and turn resources into plans.
Squad Seven
6.42Use physical skill and timing to pull off the key moves.
Cthulhu: A Deck Building Game
6.90Build a deck or pool that turns small actions into stronger combos.
Bucket King 3d
6.21Use physical skill and timing to pull off the key moves.
Zombiaki
6.14Draft from shared options to assemble a plan over successive turns.
Apples To Apples
5.76Manage cards in hand to time plays, combos, and scoring windows.
Critical Mass: Raijin Vs Archon
6.89Build a deck or pool that turns small actions into stronger combos.
Grass
6.00Manage cards in hand to time plays, combos, and scoring windows.
Magic: The Gathering – Explorers Of Ixalan
7.19Manage cards in hand to time plays, combos, and scoring windows.
Big Two
6.53Play suited cards to win tricks and manage timing.
Dungeoneer: Den Of The Wererats
6.30Spend limited actions each turn to balance movement, setup, and scoring.