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Category: Abstract Strategy
Mechanism: Grid Movement
Classification: Digital Implementations: Boiteajeux
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1996
Ages 9+
Gipf
7.10
2 players
30-60 min
2.78 weight
Abstract
Abstract Strategy
Grid Movement
Pattern Building
Category: Combinatorial
Digital Implementations: BoardSpace
2010
Ages 7+
Battle Sheep
6.60
2-4 players
?-? min
1.47 weight
Abstract
Abstract Strategy
Animals
Enclosure
Grid Movement
Hexagon Grid
Animals: Sheep
Category: Combinatorial
2003
Ages 9+
Yinsh
7.70
2 players
30-60 min
2.66 weight
Abstract
Abstract Strategy
Catch the Leader
Grid Movement
Pattern Building
Category: Combinatorial
Category: n in a row
2007
Ages 13+
Tzaar
7.70
2 players
30-60 min
2.52 weight
Abstract
Abstract Strategy
Grid Movement
Map Reduction
Category: Combinatorial
Digital Implementations: BoardSpace
2001
Ages 9+
Dvonn
7.50
2 players
?-? min
2.66 weight
Abstract
Abstract Strategy
Grid Movement
Map Reduction
Category: Combinatorial
Digital Implementations: Board Game Arena
1999
Ages 10+
Torres
7.10
2-4 players
?-? min
2.86 weight
Abstract
Strategy
Abstract Strategy
Medieval
Action Points
Area Majority / Influence
Enclosure
Components: 3-Dimensional (3D)
Components: 8 x 8 Grids
1999
Ages 9+
ZÈrtz
7.30
2 players
30-60 min
2.74 weight
Abstract
Abstract Strategy
Grid Movement
Map Reduction
Set Collection
Category: Combinatorial
Components: Marbles
2005
Ages 10+
PÜnct
6.80
2 players
?-? min
2.73 weight
Abstract
Abstract Strategy
Grid Movement
Network and Route Building
Category: Combinatorial
Components: 3-Dimensional (3D)
2004
Ages 8+
Diaballik
6.40
2 players
?-? min
2.08 weight
Abstract
Abstract Strategy
Sports
Grid Movement
Point to Point Movement
Components: 7 x 7 Grids
Digital Implementations: Boiteajeux