Find your next board game
Active filters
Category: Abstract Strategy
Mechanism: Dice Rolling
Classification: Pattern Recognition
Clear all
2009
Ages 6+
Qwirkle Cubes
6.60
2-4 players
?-? min
1.61 weight
? rank
Family
Abstract Strategy
Dice
Dice Rolling
Pattern Building
Pattern Recognition
Components: Dice with Icons
Containers: Cubes
2019
Ages 8+
Tuki
6.80
2-4 players
30-45 min
1.13 weight
? rank
Family
Abstract Strategy
Animals
Prehistoric
Dice Rolling
Finale Ending
Pattern Building
Animals: Bears
Animals: Penguins
2016
Ages 6+
Ominoes
6.50
2-4 players
?-? min
1.36 weight
? rank
Abstract
Abstract Strategy
Dice
Dice Rolling
Die Icon Resolution
Grid Movement
Ancient: Egypt
Components: Dice with Icons
2016
Ages 8+
Crop Rotation
6.60
2-4 players
20-40 min
1.6 weight
? rank
Abstract Strategy
Farming
Print & Play
Dice Rolling
Pattern Building
Pattern Recognition
2001
Ages 8+
Doubles Wild
6.10
2-4 players
?-? min
1 weight
? rank
Abstract
Abstract Strategy
Dice
Dice Rolling
Pattern Building
Pattern Recognition
Components: 9 x 9 Grids
Components: Marbles
2012
Ages 8+
Q•bitz Extreme
6.30
2-4 players
15-30 min
1.67 weight
? rank
Abstract
Abstract Strategy
Action / Dexterity
Dice
Dice Rolling
Memory
Pattern Building
Components: 4 x 4 Grids
Game: Q-bitz