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Star Wars: Armada
7.83Roll dice and choose how to use the results for tactical outcomes.
Star Wars: X-wing Miniatures Game – The Force Awakens Core Set
7.74Roll dice and choose how to use the results for tactical outcomes.
Warhammer Underworlds: Nightvault
7.74Build a deck or pool that turns small actions into stronger combos.
Malifaux (second Edition)
8.01Commit presence to key areas and fight for influence where it matters.
Axis & Allies: War At Sea
7.04Move pieces across a map while planning position and timing.
Malifaux
7.50
Axis & Allies Miniatures
6.51Play event cards to drive map pressure and long-term timing.
Crimson Skies
7.15
Tanks: Panther Vs Sherman
7.20Play linked scenarios where mission goals shape each session.
Eagles: Waterloo
6.66Manage cards in hand to time plays, combos, and scoring windows.
Dixie: Bull Run
6.31Commit presence to key areas and fight for influence where it matters.
The Last Crusade
6.65Spend limited actions each turn to balance movement, setup, and scoring.
Warchest
6.90
Gear Krieg Wargame
6.68Spend limited actions each turn to balance movement, setup, and scoring.
Horus Heresy (2003)
5.90Draft from shared options to assemble a plan over successive turns.