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Patton's First Victory: Tunisia
7.05Maneuver forces across tactical or historical battle maps.
Victory In Vietnam
7.36Maneuver forces across tactical or historical battle maps.
Cthulhu: Death May Die – Fear Of The Unknown
8.91Coordinate shared actions while clues or threats pressure the group.
Dracula: Walpurgis Night
7.02Move goods between locations while optimizing routes and timing.
Paper 'mech
7.61Maneuver forces across tactical or historical battle maps.
Nuts! Second Edition: Europe 1944
7.53Coordinate with teammates to solve the game's shared challenge.
Storm Weavers
6.57Play linked scenarios where mission goals shape each session.
Bruti
6.84Manage cards in hand to time plays, combos, and scoring windows.
Kampen Om Norge
7.41Commit presence to key areas and fight for influence where it matters.
The Dauphin And The Sword
7.81Maneuver forces across tactical or historical battle maps.
Drachen Wurf
5.87Collect matching sets while timing when to score or trade them.
Flying Lead
7.40Roll dice and choose how to use the results for tactical outcomes.
Karak Goblin
6.31Build a deck or pool that turns small actions into stronger combos.
Monster Mash
5.90Use physical skill and timing to pull off the key moves.
La Guerra Di Gradisca 1615-1617
7.56Maneuver forces across tactical or historical battle maps.
Age Of Exploration
6.04Maneuver forces across tactical or historical battle maps.
French And Indian War 1757-1759
7.65Move pieces across a map while planning position and timing.
Horizon Wars: Science-fiction Combined-arms Wargaming
7.97Spend limited actions each turn to balance movement, setup, and scoring.
Napoleon Retreats: Campaign In France, Part Ii
7.77Maneuver forces across tactical or historical battle maps.
Drive On Moscow: Operation Typhoon, 1941
6.95Maneuver forces across tactical or historical battle maps.
Tidal Blades 2: Rise Of The Unfolders
8.43Build a deck or pool that turns small actions into stronger combos.
Travelbattle
7.23Move pieces across a map while planning position and timing.
Halo: Fleet Battles – The Fall Of Reach
7.42Roll dice and choose how to use the results for tactical outcomes.
Lincoln's War
6.33Play event cards to drive map pressure and long-term timing.