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Under The Lily Banners
7.66Maneuver forces across tactical or historical battle maps.
Heart Of Crown: Fairy Garden
8.15Build a deck or pool that turns small actions into stronger combos.
Splito
6.68
Temporum
6.35Commit presence to key areas and fight for influence where it matters.
Black Vienna
7.00Use clues and contradictions to deduce hidden information.
Sebastian Fitzek Safehouse
6.47Coordinate shared actions while clues or threats pressure the group.
Europe In Turmoil: Prelude To The Great War
7.98Play event cards to drive map pressure and long-term timing.
Hell's Highway: Operation Market Garden
7.36Maneuver forces across tactical or historical battle maps.
Zombie Fluxx
5.98Collect matching sets while timing when to score or trade them.
Red Alert: Space Fleet Warfare
7.78Maneuver forces across tactical or historical battle maps.
Munchkin Booty
6.19Roll dice and choose how to use the results for tactical outcomes.
Grant Takes Command
7.93Play linked scenarios where mission goals shape each session.
The Magnates: A Game Of Power
6.75Commit presence to key areas and fight for influence where it matters.
Vampire: The Masquerade – Rivals Expandable Card Game
7.33
Elekt
7.62Draft from shared options to assemble a plan over successive turns.
Sitting Ducks Gallery
6.15Draft from shared options to assemble a plan over successive turns.
Pocket Battles: Elves Vs. Orcs
6.51Roll dice and choose how to use the results for tactical outcomes.
Flashpoint: South China Sea
7.52Maneuver forces across tactical or historical battle maps.
Tea For 2
6.60Build a deck or pool that turns small actions into stronger combos.
Smash Up: Marvel
7.31Commit presence to key areas and fight for influence where it matters.
Smash Up: World Tour – International Incident
7.55
Hearts And Minds: Vietnam 1965-1975 (third Edition)
7.97Play event cards to drive map pressure and long-term timing.
Vampire Empire
6.65Use clues and contradictions to deduce hidden information.
Elevenses
6.24Manage cards in hand to time plays, combos, and scoring windows.