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Category: Science Fiction, Wargame
Classification: Series: Battlegame Books (Andrew McNeil)
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Battlegame Book 2: Knights At War
6.82Maneuver forces across tactical or historical battle maps.
Year1975
Players2-4
Time?-?
Weight2.13
Age7+
Wargames
Book
Fighting
Medieval
Dice Rolling
Simulation
Square Grid
History: Crusades
Series: Battlegame Books (Andrew McNeil)
Battlegame Book 4: World War Ii
7.00Move pieces across a map while planning position and timing.
Year1975
Players2
Time?-?
Weight1.75
Age7+
Wargames
Book
Modern Warfare
Wargame
Point to Point Movement
Variable Player Powers
Players: Two Player Only Games
Players: Wargames with Rules Supporting Only Twoâ?¦
Battlegame Book 5: Fighting Ships
6.77Move pieces across a map while planning position and timing.
Year1976
Players2-4
Time?-?
Weight1.67
Age7+
Wargames
Book
Medieval
Modern Warfare
Point to Point Movement
Components: Map (Continental / National scale)
Series: Battlegame Books (Andrew McNeil)
Battlegame Book 1: The Wild West
6.59Maneuver forces across tactical or historical battle maps.
Year1975
Players2-4
Time?-?
Weight2
Age7+
American Indian Wars
Book
Fighting
Auction/Bidding
Dice Rolling
Grid Movement
Components: Map (City Scale)
Country: USA
Battlegame Book 3: Galactic War
6.44Move goods between locations while optimizing routes and timing.
Year1975
Players2-4
Time?-?
Weight2
Age7+
Wargames
Book
Fighting
Science Fiction
Dice Rolling
Pick-up and Deliver
Secret Unit Deployment
Series: Battlegame Books (Andrew McNeil)