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Category: Fighting, Economic
Classification: Digital Implementations: SlothNinja
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2005
Ages 14+
Indonesia
7.88
2-5 players
180-240 min
3.99 weight
Strategy
Economic
Industry / Manufacturing
Transportation
Auction/Bidding
Pick-up and Deliver
Tech Trees / Tech Tracks
Components: Gems/Crystals
Country: Indonesia
2008
Ages 13+
After The Flood
6.85
?-? players
?-? min
3.71 weight
Strategy
Ancient
Civilization
Fighting
Area Majority / Influence
Area-Impulse
Dice Rolling
Admin: Better Description Needed!
Ancient: Mesopotamia