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Treasures & Traps
6.21Collect matching sets while timing when to score or trade them.
City Of Chaos
6.91Use clues and contradictions to deduce hidden information.
Steel Arena: Friday Night Robot Fight
6.77Maneuver forces across tactical or historical battle maps.
Forbidden Bridge
6.27Use physical skill and timing to pull off the key moves.
Sky Traders
6.08Move goods between locations while optimizing routes and timing.
100 Swords: The Red Dragon's Dungeon
6.65Build a deck or pool that turns small actions into stronger combos.
Roboderby: Express
7.04Roll dice and choose how to use the results for tactical outcomes.
The Great Space Race
6.48Plan actions in a queue and manage the timing before they resolve.
Dungeon Decorators
7.04Cover spaces on a grid to build a spatial scoring plan.
Attack Vector: Tactical
7.31Maneuver forces across tactical or historical battle maps.
Batman: Everybody Lies
6.71Coordinate shared actions while clues or threats pressure the group.
Sator Arepo Tenet Opera Rotas: Malleus Maleficarum
7.09Move pieces across a map while planning position and timing.
Legend Of The Burning Sands
6.99
Mertwig's Maze
6.60Take character roles and resolve situations through narrative decisions.
Dracula's Feast: New Blood
6.99Use clues and contradictions to deduce hidden information.
Dragon Rage
6.90Play linked scenarios where mission goals shape each session.
Stratego
6.53Use clues and contradictions to deduce hidden information.
Inn-fighting
5.91Roll dice and choose how to use the results for tactical outcomes.
Battle For Biternia
7.90Build a deck or pool that turns small actions into stronger combos.
Crave
6.99Build a deck or pool that turns small actions into stronger combos.
Triplanetary
7.02Maneuver forces across tactical or historical battle maps.
Cutterland
6.82Build patterns from chosen pieces to unlock scoring opportunities.
Arcs
7.26Play event cards to drive map pressure and long-term timing.
Off The Rails
6.26Move goods between locations while optimizing routes and timing.