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Freedom In The Galaxy: The Star Rebellions, 5764 Ad
6.73Move forces between areas to control positions and pressure rivals.
Monster Chase
6.32Coordinate with teammates to solve the game's shared challenge.
Ragemore
7.00Solve a self-contained solo challenge against the game system.
Martian Rails
7.23Move goods between locations while optimizing routes and timing.
Assault On Hoth: The Empire Strikes Back
6.97Maneuver forces across tactical or historical battle maps.
Guildhall Fantasy: Alliance
7.15Collect matching sets while timing when to score or trade them.
Dust Tactics: Revised Core Set
7.31Spend limited actions each turn to balance movement, setup, and scoring.
A Game Of Thrones Collectible Card Game
6.86Manage cards in hand to time plays, combos, and scoring windows.
Heart Of Crown: Fairy Garden
8.15Build a deck or pool that turns small actions into stronger combos.
Ghostbusters: The Board Game
6.42Coordinate with teammates to solve the game's shared challenge.
Temporum
6.35Commit presence to key areas and fight for influence where it matters.
World Of Warcraft: The Adventure Game
6.16Roll dice and choose how to use the results for tactical outcomes.
The Witches
6.16Coordinate with teammates to solve the game's shared challenge.
Red Alert: Space Fleet Warfare
7.78Maneuver forces across tactical or historical battle maps.
Elekt
7.62Draft from shared options to assemble a plan over successive turns.
Spellbook
6.75Solve a self-contained solo challenge against the game system.
Sea Of Legends
7.42Solve a self-contained solo challenge against the game system.
Pocket Battles: Elves Vs. Orcs
6.51Roll dice and choose how to use the results for tactical outcomes.
Crossfire
6.42Use clues and contradictions to deduce hidden information.
Tea For 2
6.60Build a deck or pool that turns small actions into stronger combos.
Airship City
6.96Place workers to claim actions and turn resources into plans.
Pandoria
6.72Commit presence to key areas and fight for influence where it matters.
Cosmic Run
7.09Push your luck for bigger rewards while risk keeps building.
The Wizard Always Wins
6.64Build a deck or pool that turns small actions into stronger combos.