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Category: Economic
Mechanism: Variable Player Powers
Classification: Negotiation
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2017
Ages 14+
Sidereal Confluence
7.78
4-9 players
120-180 min
3.53 weight
Strategy
Economic
Negotiation
Real-time
Auction/Bidding
Negotiation
Real-Time
2003
Ages 12+
Princes Of The Renaissance
7.32
3-6 players
?-? min
3.51 weight
Strategy
Economic
Negotiation
Renaissance
Area Majority / Influence
Auction/Bidding
Dice Rolling
Components: Map (Continental / National scale)
Components: Wooden pieces & boards
1999
Ages 10+
Merchants Of The Middle Ages
6.73
2-4 players
?-? min
3.01 weight
Strategy
Economic
Medieval
Negotiation
Commodity Speculation
Pick-up and Deliver
Track Movement
Admin: Better Description Needed!
Cities: Bruges (Belgium)
1997
Ages 10+
Babylon 5 Collectible Card Game
6.75
2-10 players
?-? min
3.12 weight
Customizable
Card Game
Collectible Components
Economic
Hand Management
Role Playing
Variable Player Powers
Collectible: Collectible Card Games
Digital Implementations: VASSAL
2017
Ages 14+
Empires
6.78
2-10 players
30-60 min
2.25 weight
Economic
Negotiation
Auction/Bidding
Simultaneous Action Selection
Trading
Country: Austria
Country: Denmark
1997
Ages 12+
La Guerre De L'empereur: The Emperor's War, 1805-1815
6.42
2-7 players
?-? min
3.38 weight
Wargames
Economic
Napoleonic
Negotiation
Area-Impulse
Simulation
Variable Player Powers
1997
Ages 10+
Babylon 5 Component Game System: Core Sets
5.86
2-4 players
?-? min
2.86 weight
Strategy
Wargames
Card Game
Economic
Exploration
Hexagon Grid
Modular Board
Tile Placement
Collectible: Collectible Token Games
TV Shows: Babylon 5