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Category: Card Game, Economic
Classification: History: Industrial Revolution
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Brass: Birmingham
8.61Build industries, routes, and income engines across two connected eras.
Year2018
Players2-4
Time60-120
Weight3.89
Age14+
Strategy
Age of Reason
Age of Reason
Economic
Tech Trees / Tech Tracks
Chaining
End Game Bonuses
Brass
Country: United Kingdom
Anno 1800: The Board Game
7.74
Year2020
Players2-4
Time?-?
Weight3.15
Age12+
Strategy
Card Game
City Building
Economic
End Game Bonuses
Hand Management
Race
History: Industrial Revolution
Nippon
7.64
Year2015
Players2-4
Time60-120
Weight3.78
Age12+
Strategy
Economic
Industry / Manufacturing
Area Majority / Influence
Variable Phase Order
Components: Map (Continental / National scale)
Country: Japan
Arkwright
7.80
Year2014
Players2-4
Time120-240
Weight4.59
Age12+
Strategy
Economic
Industry / Manufacturing
Commodity Speculation
Investment
Simulation
Country: England
Crowdfunding: Modian
Canal Mania
6.89
Year2006
Players2-5
Time?-?
Weight2.89
Age12+
Strategy
Economic
Transportation
Network and Route Building
Open Drafting
Pick-up and Deliver
Country: England
History: Industrial Revolution
Arkwright: The Card Game
6.96
Year2021
Players1-4
Time60-100
Weight3.98
Age12+
Strategy
Card Game
Industry / Manufacturing
Loans
Market
Stock Holding
Crowdfunding: Kickstarter
Digital Implementations: Tabletopia
Union Stockyards
7.43
Year2023
Players2-5
Time45-90
Weight2.58
Age14+
Strategy
Animals
Economic
Industry / Manufacturing
Commodity Speculation
End Game Bonuses
Events
Cities: Chicago (Illinois, USA)
Country: USA