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Dojo Kun
6.92Place workers to claim actions and turn resources into plans.
En Garde!
6.50Negotiate deals and shifting promises to improve your position.
Master Of Respect
7.08Plan actions in a queue and manage the timing before they resolve.
Jab: Realtime Boxing
6.16Make decisions quickly while the game unfolds in real time.
Duell
6.31Move pieces across a map while planning position and timing.
Kung Fu Fighting
6.12Manage cards in hand to time plays, combos, and scoring windows.
Bushido
7.30Draft from shared options to assemble a plan over successive turns.
Red Panda
6.53
Dojo
6.40Place tiles carefully to build spatial scoring patterns.
Punch!
6.30Bluff, read opponents, and time reveals around hidden information.
Dragon Tides
6.15Build a deck or pool that turns small actions into stronger combos.
Top Promoter
6.00Commit presence to key areas and fight for influence where it matters.
Würfel Kung Fu
5.88Remember hidden information and use recall to make better choices.