Table feel
Zong Shi has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it has a lower emphasis on cooperation.
Players
3-5
Time
60-90
Age
13+
Weight
2.55
Rating
6.44
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Zong Shi has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it has a lower emphasis on cooperation.
Zong Shi has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. There is ample room for players to improve their strategy over time, and the game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Zong Shi has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Zong Shi strikes a good balance between luck and strategy, making it an engaging and challenging board game.
In a large town in medieval China, several talented artisans – Masters in their own right – aspire to become recognized as Zong Shi: the Grand Master craftsman. You are one of these master artisans and together with your apprentice, you are competing with the other Masters to attain this elevated status in the town. To succeed, you'll have to impress the townspeople with your skills. How shall you do it? Will you acquire a specialist's mastery over certain material, or will you enlarge your workshop? Will you create a large number of smaller projects or will you build fewer, but greater, masterworks? That is for you to decide. Zong Shi blends worker placement, resource management, project completion and special action cards. To set up the game, lay out the project cards (eight types, each with a special power) and masterwork projects (only three at a time) on the game board; draw goods randomly for the two markets; lay out the exchange tiles in the pawn shop; and lay out a certain number of Scrolls of Fortune and material tiles. Players take turns drafting Scrolls (which have one-shot abilities) and materials (needed to complete projects), then the first round begins. In each round, players take one action with their master or apprentice, then take one action with their other figure. The possible actions are: Begin a project – Master only. Pay the material cost, then place the master on the time track in the space shown on the project. Go to the market – Hang out and shoot the breeze until the next phase. Go to the temple – Draw one Scroll (or more if your master is at the temple and donates material). Go to the pawn shop – Choose an exchange tile in the shop and place the exchange tile on your player board. You may then swap one material shown on that tile for the other material on the tile. Pay respectful visits – Visit a townsperson, donate materials of the right type equal to the visit tile you place there, then take the special action associated with that person this game. Pass Those in the market then take turns choosing materials located there. You can hold no more than five materials. Players then advance their master on the time track to represent work on the project. Refill materials in the market, pass the start marker, then begin a new round. When a player completes his sixth project, players complete that round and one additional full round. Players tally points for completed projects, incomplete projects (which are penalized), number of townspeople visited, a full board of exchange tiles, completion of six projects and unused scrolls and material. The player with the most points wins.
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