ABG All Board Games
Zitadelle: Duel For Kursk box art
Rich game profile

Zitadelle: Duel For Kursk

This wargame is a brigade/regiment/battalion level simulation of Operation Zitadelle (Citadel) in 1943. The wargame is played in nine turns, each representing one day of real time. The 400 counters represent ground units of the above mentioned size and air units. Individual units...

Players

2

Time

?-?

Age

12+

Weight

2.88

Rating

6.52

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Replay value

Zitadelle: Duel for Kursk has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Zitadelle: Duel for Kursk has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

This wargame is a brigade/regiment/battalion level simulation of Operation Zitadelle (Citadel) in 1943. The wargame is played in nine turns, each representing one day of real time. The 400 counters represent ground units of the above mentioned size and air units. Individual units include Tiger I battalions, Elephant battalions, Nashorn battalions infantry regiments, heavy rocket artillery regiments, dive-bomber units and more. Combat is resolved through an Anti-Tank Fire Table and a Combat Results Table (CRT). A split map of the northern and southern operations is included. In other words, there is no chance of encirclement by the Germans! In addition, the Orel sector is not included.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Masahiro Yamazaki

Artists

4
Joy Cohn Ted Koller Rodger B. MacGowan Masahiro Yamazaki

Publishers

3
3W (World Wide Wargames) Kokusai-Tsushin Co., Ltd. (?????) Six Angles

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.