Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Roll the dice, hit the bell and name the correct combination of color and number. You cross off the combination on your score sheet. The first person to complete 5 combinations in a row and say “ZINGA!” wins. To win you have to react as quickly as possible. But be careful! After...
Players
2-4
Time
?-?
Age
8+
Weight
1
Rating
5.82
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Zinga has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.
Zinga has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Roll the dice, hit the bell and name the correct combination of color and number. You cross off the combination on your score sheet. The first person to complete 5 combinations in a row and say “ZINGA!” wins. To win you have to react as quickly as possible. But be careful! After 3 mistakes you are out of the game. And you make mistakes quickly, because even doubting for too long counts as a mistake! —description from the publsiher
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