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Zag?ada Atlantydy box art

Zag?ada Atlantydy

Players

2-5

Time

?-?

Age

10+

Weight

2.5

Rating

5.93

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

zag?ada atlantydy has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging gameplay experience.

Luck profile

Zagłada Atlantydy has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

In Zag?ada Atlantydy ("End of Atlantis"), players try to evacuate as many of their fellow citizens as they can - before the great cataclysm engulfs the island. Ships that are meant to ferry people to safety of the New Land are too small and few and not everybody will be able to leave Atlantis in time. Players must compete for available space, vie for control of the Atlantean Senate, ally themselves with powerful Figures, and use every bit of influence to outsmart, outbid and outthink their opponents. No trick is too cheap in such dire times. Players can resort to sabotage, betrayal, corruption and bribes. They can employ devious telepaths, shapeshifter spies and honor guards. They must hurry though. The end is near and when the third "Doom!" card enters play, the game is over and the winner is decided. Are you brave enough to lead your people to salvation?

Media

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Editions

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Commerce

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Credits

Designers

1
Marcin We?nicki

Artists

1
Jakub Jab?o?ski

Publishers

1
Galakta