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Z3bra box art

Z3bra

Players

2-5

Time

?-?

Age

8+

Weight

1

Rating

6.26

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game z3bra has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The game z3bra has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may not be the easiest game to learn, it provides a rewarding experience for players who invest time in mastering its tactics and strategies.

Luck profile

Z3bra has a moderate influence of luck. While random elements do play a role in the game outcome, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the card game Z3BRA, all good things comes in threes — because then you move closer to victory! To set up the game, deal each player fifteen cards. Without looking at the cards, they lay out nine cards in a 3x3 grid, then place the remaining six in a personal stack. On a turn, draw a card from the deck or the discard pile, then exchange it with a card in your grid, discarding that card face up; alternatively, you can discard the drawn card to reveal a face-down card in your grid. With the right card in hand, you can even steal a card from another player's grid. As soon as you have three cards of the same color or number in a row, whether vertically, horizontally or diagonally, you discard those cards, then replace them with face-down cards from your personal stack. If a player has discarded all 15 of their cards or all cards in all grids are face up, the game ends, and players tally their remaining cards. Whoever has the lowest score wins.

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Editions

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Credits

Designers

2
Dirk Hanneforth Uwe Mölter

Artists

1
Franz Vohwinkel

Publishers

1
AMIGO

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