Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players frequently need to pay attention to each other's actions, but there is limited emphasis on cooperation.
Players
2-10
Time
15-45
Age
6+
Weight
1
Rating
6.13
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players frequently need to pay attention to each other's actions, but there is limited emphasis on cooperation.
Yeti in the House has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn with a moderate depth of gameplay.
The final luck score for Yeti in the House is 4.67, indicating a moderate influence of luck on the game outcome. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
Prologue Yeti has come down from the mountains and is now in hiding in your house. He doesn’t want to be found but secretly wishes someone would come and search for him. So he leaves behind a photograph as a clue about where he might be. The search squad must find him based on the photograph. The four little pieces of Yeti in the House make your room look nothing like ordinary with the hide-and-seek game. How to Play The player playing as the Yeti hides the Yeti meeple and the footprint tokens. Take a picture of the place where the Yeti's hiding. You can process the photo however you like. The players playing as the Search Squad checks the photo and makes a guess about the hiding place without moving away from the search point. The Search Squad wins if it guesses the Yeti's hiding place correctly. If the Search Squad finds a footprint instead, then the Yeti wins.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.